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Team Biography

The Digital Candy Games team started with a core group of students, interested in designing games on their own time. Having a few ideas that were no more than ordinary, the Lead Designer brought forth the basic idea behind Introspect. In a team of 5 or 6 we started developing the design around this idea. Once the ball got rolling the idea’s started pouring out and we knew that we had something special.

There were many reasons why the team enjoyed Introspect as a project. The main reason was that it was something the likes of which the Art Institute has never seen before. It also allowed the team many creative freedoms when planning the design or conceptualizing characters and environments.

Digital Candy Games was a small team of nineteen core students and five outsourced students, for a grand total of twenty four members.

Digital Candy Games

Lead Artist – Pieter Jansen
Character Artist/Lead Animator – Brady Ford
Environment Artist – Pauline Johnson
Environment Artist – Franky Lu
Charcter Artist – Joseph Kim
Character Artist – Jann Calismo
Environment Artist – Spence Mart
Environment Artist – Jordan Leringer

Lead Designer – Mitchell Lagran
Level Designer – Neil Hogan
Designer/World Builder – Joel Cappilletto

Producer – Devon Detbrenner

Lead Programmer – Chris Mackenzie
Lead Programmer – Carson Lee
Lead Quality Assurance, Programmer – Stephen Gazzard
Programmer – Sunny Khera
Programmer – Aman Tohan
Programmer – Dustin Karemaker
Programmer – David Bandstra